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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 10
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Test
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Spawners
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Gun3
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Gun3.txt
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2004-10-28
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#begin
type number 0
name string "Gun 3"
ellipse_radius vector 1.0 1.0 1.0
list_position number 2
rate_of_fire float 0.5
muzzle_velocity float 400.0
max_damage float 50.0
range float 200.0
mesh string "3rd Person.x"
mesh_path string ./Assets/Spawners/Gun3/
#end